A Knight Never Yields - last chance to play
Don't you hate it when a life gets into some good ol' game development? I do.
Luckily, everything is settled down and I made my hands dirty again with some coding and visuals. You can see my effort in the demo that is available for download here. But you better hurry - free demo will go down in less than 24 hours and will no longer be open for downloading.
Why is that?
It's simple. I used this demo as a metric to see how people are interested in my game, where are the pitfalls, what people enjoy and what they don't enjoy. I believe I have tweaked everything in need of a tweak and fixed everything in need of a fix. Now it's time to focus my efforts to full production and full release.
When is it going to happen? If my calculations are correct (they never are), I should be able to hit Steam with full release in late November. If not, I will wait for end of January of next year to avoid any and all big game blockbusters coming around Christmas. Those titles would just crash my poor little game. Not happening.
What's in the demo?
You are not downloading my limited offer demo yet? Alright, here is some more info about it for you non-believers.
A Knight Never Yields puts you in a shoes of kid with no eye sight. Learn the level first then lower your helmet visor and pass the level using only audio clues and your memory. No easy task - but Knight Never Yields!
Demo contains four fully flshed levels with few basic mechanics to show you what the final game will be like.
In the newest version I have added another level into the demo, a stage 0 as I call it. It's meant to showcase some cool things you are going to do in the game so you can get pumped up . It also works as a simple tutorial.
I've also redesigned several levels to make them more visually appealing. And since I want this game to have a story, I have implemented a dialog system and filled it with introduction dialog. There are also some FPS optimalization - I have switched all lights to offline rendering, saving precious computing power of your beast of a machine.
Interested? No wonder. Click right here and play for yourself!
Stay in touch!
It's gonna be few weeks before full release. If you want to stay updated with what's going on about A Knight Never Yields, you can follow me up on my Twitter. I also made a webpage for the game which allows you to subscribe to our mailing list and get hot news right from the source!
Thanks for your attention, see you later!
Petr
Files
A Knight Never Yields
3D platformer with blind hero. Step into his shoes!
Status | In development |
Author | Bread Over Games |
Genre | Platformer, Rhythm |
Tags | 3D, blind, dungeon, Experimental, Fantasy, Medieval, Non violent, Side Scroller, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Lock it down & Make it shineSep 14, 2020
- A Knight Never Yields - Announcement TrailerOct 29, 2017
- Demoversion is out, improved and free for everyoneJun 24, 2017
- Every knight needs a sword. And shield. And cape. And donuts.May 31, 2017
- Stepping up the level graphicsMay 24, 2017
- New version rolls outMay 13, 2017
- A Knight Never Yields - introducing game about kid going blindMay 11, 2017
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